Source code for pytorchrl.envs.atari.wrappers

"""wrappers from https://github.com/openai/baselines/blob/master/baselines/common/atari_wrappers.py"""

import os

os.environ.setdefault('PATH', '')

import gym
import cv2
import numpy as np
from collections import deque

cv2.ocl.setUseOpenCL(False)
from pytorchrl import EMBED
from pytorchrl.envs.common import FrameStack
from pytorchrl.envs.atari.utils import imdownscale


[docs]class StickyActionEnv(gym.Wrapper): def __init__(self, env, p=0.25): super(StickyActionEnv, self).__init__(env) self.p = p self.last_action = 0
[docs] def step(self, action): if np.random.uniform() < self.p: action = self.last_action self.last_action = action return self.env.step(action)
[docs] def reset(self): self.last_action = 0 return self.env.reset()
[docs]class TimeLimit(gym.Wrapper): def __init__(self, env, max_episode_steps=None): super(TimeLimit, self).__init__(env) self._max_episode_steps = max_episode_steps self._elapsed_steps = 0
[docs] def step(self, ac): observation, reward, done, info = self.env.step(ac) self._elapsed_steps += 1 if self._elapsed_steps >= self._max_episode_steps: done = True info['TimeLimit.truncated'] = True return observation, reward, done, info
[docs] def reset(self, **kwargs): self._elapsed_steps = 0 return self.env.reset(**kwargs)
[docs]class NoopResetEnv(gym.Wrapper): def __init__(self, env, noop_max=30): """Sample initial states by taking random number of no-ops on reset. No-op is assumed to be action 0. """ gym.Wrapper.__init__(self, env) self.noop_max = noop_max self.override_num_noops = None self.noop_action = 0 assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
[docs] def reset(self, **kwargs): """ Do no-op action for a number of steps in [1, noop_max].""" self.env.reset(**kwargs) if self.override_num_noops is not None: noops = self.override_num_noops else: noops = self.unwrapped.np_random.randint(1, self.noop_max + 1) # pylint: disable=E1101 assert noops > 0 obs = None for _ in range(noops): obs, _, done, _ = self.env.step(self.noop_action) if done: obs = self.env.reset(**kwargs) return obs
[docs] def step(self, ac): return self.env.step(ac)
[docs]class FireResetEnv(gym.Wrapper): def __init__(self, env): """Take action on reset for environments that are fixed until firing.""" gym.Wrapper.__init__(self, env) assert env.unwrapped.get_action_meanings()[1] == 'FIRE' assert len(env.unwrapped.get_action_meanings()) >= 3
[docs] def reset(self, **kwargs): self.env.reset(**kwargs) obs, _, done, _ = self.env.step(1) if done: self.env.reset(**kwargs) obs, _, done, _ = self.env.step(2) if done: self.env.reset(**kwargs) return obs
[docs] def step(self, ac): return self.env.step(ac)
[docs]class EpisodicLifeEnv(gym.Wrapper): def __init__(self, env): """Make end-of-life == end-of-episode, but only reset on true game over. Done by DeepMind for the DQN and co. since it helps value estimation. """ gym.Wrapper.__init__(self, env) self.lives = 0 self.was_real_done = True self.total_reward = 0.0
[docs] def step(self, action): obs, reward, done, info = self.env.step(action) self.total_reward += reward info['EpisodicReward'] = self.total_reward self.was_real_done = done # check current lives, make loss of life terminal, # then update lives to handle bonus lives lives = self.env.unwrapped.ale.lives() if lives < self.lives and lives > 0: # for Qbert sometimes we stay in lives == 0 condition for a few frames # so it's important to keep lives > 0, so that we only reset once # the environment advertises done. done = True info['Lives'] = lives self.lives = lives return obs, reward, done, info
[docs] def reset(self, **kwargs): """Reset only when lives are exhausted. This way all states are still reachable even though lives are episodic, and the learner need not know about any of this behind-the-scenes. """ if self.was_real_done: self.total_reward = 0.0 obs = self.env.reset(**kwargs) else: # no-op step to advance from terminal/lost life state obs, _, _, _ = self.env.step(0) self.lives = self.env.unwrapped.ale.lives() return obs
[docs]class ClipRewardEnv(gym.Wrapper): def __init__(self, env): gym.Wrapper.__init__(self, env) self.total_reward = 0.0
[docs] def step(self, action): obs, reward, done, info = self.env.step(action) self.total_reward += reward info['UnclippedReward'] = self.total_reward reward = np.sign(reward) return obs, reward, done, info
[docs] def reset(self, **kwargs): self.total_reward = 0.0 return self.env.reset(**kwargs)
[docs]class ScaleRewardEnv(gym.Wrapper): def __init__(self, env, scaling=0.001): gym.Wrapper.__init__(self, env) self.scaling = scaling self.total_reward = 0.0
[docs] def step(self, action): obs, reward, done, info = self.env.step(action) self.total_reward += reward info['UnscaledReward'] = self.total_reward reward = self.scaling * reward return obs, reward, done, info
[docs] def reset(self, **kwargs): self.total_reward = 0.0 return self.env.reset(**kwargs)
[docs]class MaxAndSkipEnv(gym.Wrapper): def __init__(self, env, skip=4): """Return only every `skip`-th frame""" gym.Wrapper.__init__(self, env) # most recent raw observations (for max pooling across time steps) self._obs_buffer = np.zeros((2,) + env.observation_space.shape, dtype=np.uint8) self._skip = skip
[docs] def step(self, action): """Repeat action, sum reward, and max over last observations.""" total_reward = 0.0 done = None for i in range(self._skip): obs, reward, done, info = self.env.step(action) if i == self._skip - 2: self._obs_buffer[0] = obs if i == self._skip - 1: self._obs_buffer[1] = obs total_reward += reward if done: break # Note that the observation on the done=True frame # doesn't matter max_frame = self._obs_buffer.max(axis=0) return max_frame, total_reward, done, info
[docs] def reset(self, **kwargs): return self.env.reset(**kwargs)
[docs]class MontezumaVisitedRoomEnv(gym.Wrapper): def __init__(self, env, room_address): gym.Wrapper.__init__(self, env) self.room_address = room_address self.visited_rooms = set() # Only stores unique numbers.
[docs] def step(self, action): state, reward, done, info = self.env.step(action) ram = self.unwrapped.ale.getRAM() assert len(ram) == 128 self.visited_rooms.add(ram[self.room_address]) info['VisitedRooms'] = len(self.visited_rooms) return state, reward, done, info
[docs] def reset(self): self.visited_rooms.clear() return self.env.reset()
[docs]class MontezumaEmbeddingsEnv(gym.Wrapper): def __init__(self, env, embeddings_shape=(11, 8), embeddings_num_values=8, use_domain_knowledge=False, domain_knowledge_embedding="default", double_state=False): gym.Wrapper.__init__(self, env) # pos 0: The current frame of the episode. # pos 3: The current screen. Room? # pod 57: room level? # pos 19, 20, 21: The score, represented in Binary Coded Decimal. This is, every nibble represents a decimal digit # pos 42: joe_x, from 0 to 153 # pos 43: joe_y, from 0 to 122 0 135 to 253 # pos 52: agent orientation, 76 or 128 # pos 65: inventory # mallet +1 # key +2 # key +4 # key +8 # key +16 # sword +32 # sword +64 # torch +128 self.joe_x = 42 self.joe_y = 43 self.room_level = 57 self.room_address = 3 self.joe_inventory = 65 self.last_state = None self.embeddings_shape = embeddings_shape self.embeddings_num_values = embeddings_num_values self.use_domain_knowledge = use_domain_knowledge self.domain_knowledge_embedding = domain_knowledge_embedding self.double_state = double_state if double_state: self._embed_buff = deque(maxlen=2)
[docs] def step(self, action): # Create embedding if self.use_domain_knowledge: ram = self.unwrapped.ale.getRAM() assert len(ram) == 128 if self.domain_knowledge_embedding == "default": embed_state = np.array( [ np.clip(ram[self.joe_x], 0, 153), # range 0 - 153 np.clip(ram[self.joe_y], 135, 253), # range 135 - 253 ram[self.room_address] + 24 * ram[self.room_level], ram[self.joe_inventory], ] ) elif self.domain_knowledge_embedding == "room_inventory": embed_state = np.array( [ ram[self.room_address] + 24 * ram[self.room_level], ram[self.joe_inventory], ] ) elif self.domain_knowledge_embedding == "room": embed_state = np.array( [ ram[self.room_address] + 24 * ram[self.room_level], ] ) state, reward, done, info = self.env.step(action) else: state, reward, done, info = self.env.step(action) embed_state = imdownscale( state=self.last_state[:, :, -1], target_shape=self.embeddings_shape, max_pix_value=self.embeddings_num_values) # Concat last 2 embeddings if specified if self.double_state: if len(self._embed_buff) < 2: self._embed_buff.append(embed_state) self._embed_buff.append(embed_state) if (embed_state != self._embed_buff[-1]).any(): self._embed_buff.append(embed_state) embed_state = np.concatenate(self._embed_buff) info.update({EMBED: embed_state}) self.last_state = state return state, reward, done, info
[docs] def reset(self): self.last_state = self.env.reset() return self.last_state
[docs]class PitfallEmbeddingsEnv(gym.Wrapper): def __init__(self, env, embeddings_shape=(11, 8), embeddings_num_values=8, use_domain_knowledge=False, double_state=False): gym.Wrapper.__init__(self, env) # pos 1: room ID self.room_level = 1 self.last_state = None self.embeddings_shape = embeddings_shape self.embeddings_num_values = embeddings_num_values self.use_domain_knowledge = use_domain_knowledge self.double_state = double_state if double_state: self._embed_buff = deque(maxlen=2)
[docs] def step(self, action): # Create embedding if self.use_domain_knowledge: ram = self.unwrapped.ale.getRAM() assert len(ram) == 128 embed_state = np.array([np.clip(ram[self.room_level], 0, 255)]) # range 0 - 255 state, reward, done, info = self.env.step(action) else: state, reward, done, info = self.env.step(action) embed_state = imdownscale( state=self.last_state[:, :, -1], target_shape=self.embeddings_shape, max_pix_value=self.embeddings_num_values) # Concat last 2 embeddings if specified if self.double_state: if len(self._embed_buff) < 2: self._embed_buff.append(embed_state) self._embed_buff.append(embed_state) if (embed_state != self._embed_buff[-1]).any(): self._embed_buff.append(embed_state) embed_state = np.concatenate(self._embed_buff) info.update({EMBED: embed_state}) self.last_state = state return state, reward, done, info
[docs] def reset(self): self.last_state = self.env.reset() return self.last_state
[docs]class WarpFrame(gym.ObservationWrapper): def __init__(self, env, width=84, height=84, grayscale=True, dict_space_key=None): """ Warp frames to 84x84 as done in the Nature paper and later work. If the environment uses dictionary observations, `dict_space_key` can be specified which indicates which observation should be warped. """ super().__init__(env) self._width = width self._height = height self._grayscale = grayscale self._key = dict_space_key if self._grayscale: num_colors = 1 else: num_colors = 3 new_space = gym.spaces.Box( low=0, high=255, shape=(self._height, self._width, num_colors), dtype=np.uint8, ) if self._key is None: original_space = self.observation_space self.observation_space = new_space else: original_space = self.observation_space.spaces[self._key] self.observation_space.spaces[self._key] = new_space assert original_space.dtype == np.uint8 and len(original_space.shape) == 3
[docs] def observation(self, obs): if self._key is None: frame = obs else: frame = obs[self._key] if self._grayscale: frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY) frame = cv2.resize( frame, (self._width, self._height), interpolation=cv2.INTER_AREA ) if self._grayscale: frame = np.expand_dims(frame, -1) if self._key is None: obs = frame else: obs = obs.copy() obs[self._key] = frame return obs
[docs]class ScaledFloatFrame(gym.ObservationWrapper): def __init__(self, env): gym.ObservationWrapper.__init__(self, env) self.observation_space = gym.spaces.Box(low=0, high=1, shape=env.observation_space.shape, dtype=np.float32)
[docs] def observation(self, observation): # careful! This undoes the memory optimization, use # with smaller replay buffers only. return np.array(observation).astype(np.float32) / 255.0
[docs]class LazyFrames(object): def __init__(self, frames): """ This object ensures that common frames between the observations are only stored once. It exists purely to optimize memory usage which can be huge for DQN's 1M frames replay buffers. This object should only be converted to numpy array before being passed to the model. You'd not believe how complex the previous solution was. """ self._frames = frames self._out = None def _force(self): if self._out is None: self._out = np.concatenate(self._frames, axis=-1) self._frames = None return self._out def __array__(self, dtype=None): out = self._force() if dtype is not None: out = out.astype(dtype) return out def __len__(self): return len(self._force()) def __getitem__(self, i): return self._force()[i]
[docs] def count(self): frames = self._force() return frames.shape[frames.ndim - 1]
[docs] def frame(self, i): return self._force()[..., i]
[docs]def wrap_deepmind(env, episode_life=True, clip_rewards=True, frame_stack=1, scale=False): """Configure environment for DeepMind-style Atari""" if episode_life: env = EpisodicLifeEnv(env) if 'FIRE' in env.unwrapped.get_action_meanings(): env = FireResetEnv(env) env = WarpFrame(env) if scale: env = ScaledFloatFrame(env) if clip_rewards: env = ClipRewardEnv(env) env = FrameStack(env, frame_stack) return env
[docs]def make_atari(env_id, max_episode_steps=None, sticky_actions=False): env = gym.make(env_id) env._max_episode_steps = max_episode_steps * 4 assert 'NoFrameskip' in env.spec.id env = NoopResetEnv(env, noop_max=30) env = MaxAndSkipEnv(env, skip=4) if sticky_actions: env = StickyActionEnv(env) if max_episode_steps is not None: env = TimeLimit(env, max_episode_steps=max_episode_steps) return env